
Relatively early on in the development of the first game, the team realized they had more ideas than could fit in a single game. Speaking to Retro Gamer in 2018, the game’s Producer and Co-Designer Gregg Mayles said that “the pressure was on ourselves.” For Rare, ideas for a second game emerged during the development of Donkey Kong Country. The company proved that it could more than hang with Sonic and the rest of the upstart Sega Genesis gang.įor Nintendo, domination through one game could only mean one thing: domination through more games. Thanks to a then- unique partnership with the British video game developer Rare, the game had cutting-edge graphics and a breakneck pace that players found irresistible. It was re-released for the Game Boy Advance (GBA) in 2004.In 1994, Nintendo needed Donkey Kong Country to be a hit. It was the second-bestselling game of 1995, the sixth-bestselling game on the SNES, and the highest-selling SNES game that was not packaged with the system. Praise was directed at its graphics, gameplay, and soundtrack. The game uses the same Silicon Graphics (SGI) technology from the original, which features the use of pre-rendered 3D imagery.ĭiddy’s Kong Quest received acclaim, being widely regarded as one of the greatest 2D platformers ever made. The game is set on Crocodile Isle, with eight worlds of varying environments, totaling 52 levels. Players control Diddy Kong and his friend Dixie Kong, who must rescue Donkey Kong after he is kidnapped by King K. It is the second installment of the Donkey Kong Country series and the sequel to Donkey Kong Country (1994).

It was released on 21 November 1995 in Japan, and on December 14 in North America and Europe. Donkey Kong Country 2: Diddy’s Kong Quest is a 1995 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES).
